Using the language and tools of architecture, my work explores the embedded memories held within a space. I consider the room as an extension of the self, and I use the architectural model as a container for human memory.
I work in a hybrid space that I call 2.5D, where depth is simultaneously flattened and lengthened, and the digital and physical merge. From Hellenistic mosaics to trompe l’oeil frescoes to 21st century digital renderings, illusion has long been used to represent physical space and manipulate visual perception. My work deals with the collapse of the boundary between the imaginary and the actual.
I’ve extrapolated a Vanitas painting into a 3D model and painted a vaulted bedroom ceiling on draped muslin. I’ve recreated people’s memories using drafting software, interlacing my interpretation with their narratives. The crux of my work – whether highly rendered digital animation or abstract painting – is that vantage point is never fixed. There is no singular point of view.
I explore the ways in which we filter information to perceive our worlds. I’m interested in the layers that both obstruct and deepen our understanding of the world. I use the planes of the room to destabilize the normative authority of perspective, and to unpack the layers of memory and culture embedded in our walls.